I actually ended up discarding several worlds before finding one with a site I really liked. Choose a really good location for your fortress.It's a much more convenient way to manage your individual dwarves. This will make it so much easier to recognize things at a glance. I personally like the Ironhand texture pack, but there are several others. Install a texture pack so you can more easily tell things apart.There are of course a number of things you can do to remedy that: But it also feels rewarding to successfully deal with these threats. The list goes on, and that's what makes the game hard. Discovered a cavern? Make sure you block it off until you are ready to deal with any monsters in there. Goblins started a siege? Get your civilians to safety and get your military ready to take them on. A dwarf goes into a rage? Kill him before he kills everything else. Of course, the curve is exaggerated, but the reason it stays so high is because there are so many things which can go wrong if you don't keep a close eye on things. When you fail, you learn something new about how to manage this task. You have to keep all of your dwarves both happy and safe, and if you don't, you can get into some serious trouble. The new player experience is currently the focus of a lot of development at CCP, which promises to make the game much more accessible by the time the next major free expansion hits in March.I'm a brand new player of this game, so I admit my knowledge of the later things are limited - keep that in mind when reading this answer.ĭwarf Fortress is a hard game, in that there are so many things you need to take care of, and if you don't, things can go horribly, horribly wrong. Not only will it eliminate a lot of the learning curve from being a new player but there are some nice rewards along the way to help new players get started financially. If you're still a little sketchy on some subjects after completing the tutorial, there is a wealth of player-made guides and tutorials available as well as an in-depth official player guide.Īlthough the EVE tutorial is quite long, it is highly recommended that you complete the entire thing. Over the years, it's gone from being a quick in-space introduction on movement to a fun game experience that showcases a lot of what the game has to offer in a user-friendly manner. CCP, the makers of EVE Online, have developers dedicated specifically to improving the in-game tutorials. We all hate to do tutorials and read manuals before playing a game but in a game like EVE, completing the tutorial can completely eliminate the hardest parts of the game's learning curve. No matter what direction you decide to take, however, your two biggest assets will be advice from other players and your own trial-and-error experiences. If crafting and building ships, modules and ammo appeals to you more, blueprints and minerals are available on the market. ![]() If finding lucrative trade routes and playing the market sounds more fun, open the map and start travelling around the regions, looking at their markets as you go. If fighting NPCs in interesting combat scenarios sounds like your kind of thing, find an agent and try running some missions. The best way to combat the indecisiveness that all new players feel is to just pick something to do and try it out. ![]() The flip-side to that is that the fun won't come to you if you just sit in a station all day or mine non-stop, you have to go actively looking for it. EVE Online is a massive, complex game and you're free to explore any aspect of it. When given the choice of doing anything they want, new players can find themselves completely indecisive or afraid to do anything at all. With a game as complex as EVE, starting with very little direction can feel like being dropped in at the deep end. While this sandbox style is often touted as a good thing, not being led through the game is responsible for putting a lot of potential players off. Unlike the standard MMO norm, EVE doesn't have linear gameplay where you're led from one quest-giver to another and one region to the next.
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